Per some chatter in a DPSO platoon earlier, I was asked to post up some information regarding weapon selection for various classes. This entry, as the topic suggests, is for the Infiltrator's wide array of Rifles.
Semi-Auto Sniper
VA39 Spectre
Damage: 400
Mag: 10/50
Reload: 2.6s/3.6s
Speed: 500m/s
The default rifle, and one which occupies a weird place. The Spectre is really a close-range rifle due to its relative lack of accuracy and semi-automatic firing mode, but it has exclusively long-range sights available, meaning it’s kind of hard to use at every range. It hits for 400 damage a shot, meaning 3x body shots to kill or 2x headshots. There are much better options for medium-close range infiltrator weapons, and much, MUCH better options for long-range fighting. Ditch it ASAP, it’s too schizophrenic to be any good.
Bolt-Action Sniper
XM98 (100)
Damage: 750
Mag: 5/25
Reload: 3.5s/5s
Speed: 550m/s
The XM98 is a solid and easily attainable cert-based upgrade for the long-range infiltrator. As with most bolts, it hits for 750 damage a shot, giving 2x body shots to kill and 1x headshot. The only real difference between this and the excellent V10 is a lower projectile velocity, meaning a greater lead on moving targets. If you’re not willing to drop the extra station cash, stick with the XM, it’s just solid.
Note that, with all bolt-action rifles, DO NOT waste your certs on the rail accessories. The Flashlight is good at getting you killed, and the foregrip is irrelevant on a single shot weapon. The Suppressor is arguable – I personally don’t like it. Suppressors lower bullet velocity and long-range damage, which at extreme long range can actually stop headshots from insta-killing against guys with Nanoweave.
V10 (1000)
Damage: 750
Mag: 5/25
Reload: 3.75s/5s
Speed: 600m/s
Literally identical to the XM98 with two modifications. First, slightly faster projectile travel speed at 600m/s instead of the XM’s 550m/s. Second, its short reload is a quarter second slower. That’s it. The only reason I can think of to get this instead of the XM is if you got SC on triple sale and don’t already have the XM unlocked. Anyone who spends certs on this is kind of a tool in my book.
Parallax (1000)
Damage: 800
Mag: 5/25
Reload: 4s/6s
Speed: 650m/s
The Parallax is a slightly different version of the V10. The Parallax sports the fastest projectile velocity at 650m/s, making long-distance aiming easy. This speed is enough to cause a noticeable difference if you’re used to the XM already. Also, it hits slightly harder than the other Bolts, at 800 damage/shot. This still requires 2 body shots to kill though, so personally I don’t see the point of the extra damage. You will probably get something like 0.1% more kills on body shots than you would have with a 750 damage bolt rifle. Vanu weapons in general hit for an amount of damage that makes it hard to do over 200 without doing at least 250, which is the threshold where the 800 damage number helps over the 750 damage number.
Disadvantages of the Parallax include a notable longer reload time (short reload 4s, long reload 6s), which gives a slightly lower sustained rate of fire over the course of an engagement. Also, it has ever so slightly worse accuracy at extreme range than the other bolts (basically, the sights are slightly more off on this than on the other rifles).
Is it worth it? Probably. This one makes a lot more sense to buy than the V10 does, but if you’re buying with cert I say save it and stick with the XM. Those 900 certs can be better used elsewhere. The XM still kills in one headshot, which is the whole point of bolts.
Bolt-Action Scout
Ghost (250)
Damage: 750
Mag: 5/25
Reload: 3.15s/4.5s
Speed: 500m/s
The Ghost is a weird weapon. It has all the characteristics of a bolt action sniper rifle, but it has exclusively short-range scopes available. It’s extremely situational, and really only useful for Infiltrators that want to maintain a mildly sneaky presence while still sticking with their buddies in a base assault. As with all bolt-actions, you’ll kill in 2 body or one head shot, but the lack of an LR scope option means this is NOT suitable for counter-sniping. It excels at screwing with people from a vantage point in a bio lab or on the roof of an Amp station, but that’s about it.
Personally, I prefer a Scout Rifle for this role, but to each their own. This provides a rather interesting middle ground where you can still sort of do bolt action sniping if you want, but can also be slightly useful in an assault scenario. The cost of that is that you will never be anywhere near as good at either as someone with a rifle built for that role.
Semi-Auto Scout
Phantom (500)
Damage: 400-250
Mag: 10/50
Reload: 3.6s/4.6s
Speed: 500m/s
The Phantom is what the Spectre should have been, really. It’s an identical weapon, except it sports the full line of short-range sights. It’s a suitable introductory semi-auto Scout Rifle. The Phantom will three-shot any infantry at close to medium ranges, and will four-shot any infantry even at its maximum range.
Nyx (1000)
Damage: 334-200
Mag: 10/50
Reload: 2.32s/2.9s
Speed: 500m/s
The Nyx is a more up-close version of the Phantom. The Phantom hits undeniably harder than the Nyx does, but the Nyx does it with around half the reload time. Within its maximum damage range, both rifles will kill in 3 hits, although the Nyx loses this ability almost immediately beyond the 10m max damage limit, whereas the Phantom retains it into medium range. Supporting this closer-range ability, the Nyx has the option of taking a laser sight, which the Phantom cannot.
Full-Auto Scout
Artemis (1000)
Damage: 143
Mag: 20/100
Reload: 2.25s/3s
Speed: 500m/s
ROF: 652
This thing is amazing. If you want to play an assault infiltrator, here’s your answer. The Artemis sports the same bullet damage as almost every Vanu Carbine/LMG/AR, with a comparable rate of fire and a good selection of close-range sights. What sets it apart is that it has excellent medium-long range accuracy, and AMAZING recoil control, especially if you kit it with a Foregrip and Compensator. Honestly, I wish I could put this on my LA, as it compares favorably with all of the long-range Carbine an LMG options. Despite its accuracy, the number of shots you need to land make this a pretty crap sniper, although the hits can harass an enemy with a bolt action from actually being able to land a shot on you. It also suffers from a relatively short ammo pool for its rate of fire.
Overall recommendations:
--The stock VA39 sucks. Ditch it ASAP.
--The XM98 is a fantastic basic bolt-action, and is pretty inarguably the one to go for if you’re buying with certs. The V10 and Parallax are good, but ultimately unnecessary improvements. If you are going to get one of the two, which one is a personal choice. I have a slight personal bias toward the V10, but that's because I bought it before the Parallax was a thing.
--The choice between a semi-auto or full-auto scout is a personal one. I like the full auto better given its incredible recoil control, but your mileage may vary.
Semi-Auto Sniper
VA39 Spectre
Damage: 400
Mag: 10/50
Reload: 2.6s/3.6s
Speed: 500m/s
The default rifle, and one which occupies a weird place. The Spectre is really a close-range rifle due to its relative lack of accuracy and semi-automatic firing mode, but it has exclusively long-range sights available, meaning it’s kind of hard to use at every range. It hits for 400 damage a shot, meaning 3x body shots to kill or 2x headshots. There are much better options for medium-close range infiltrator weapons, and much, MUCH better options for long-range fighting. Ditch it ASAP, it’s too schizophrenic to be any good.
Bolt-Action Sniper
XM98 (100)
Damage: 750
Mag: 5/25
Reload: 3.5s/5s
Speed: 550m/s
The XM98 is a solid and easily attainable cert-based upgrade for the long-range infiltrator. As with most bolts, it hits for 750 damage a shot, giving 2x body shots to kill and 1x headshot. The only real difference between this and the excellent V10 is a lower projectile velocity, meaning a greater lead on moving targets. If you’re not willing to drop the extra station cash, stick with the XM, it’s just solid.
Note that, with all bolt-action rifles, DO NOT waste your certs on the rail accessories. The Flashlight is good at getting you killed, and the foregrip is irrelevant on a single shot weapon. The Suppressor is arguable – I personally don’t like it. Suppressors lower bullet velocity and long-range damage, which at extreme long range can actually stop headshots from insta-killing against guys with Nanoweave.
V10 (1000)
Damage: 750
Mag: 5/25
Reload: 3.75s/5s
Speed: 600m/s
Literally identical to the XM98 with two modifications. First, slightly faster projectile travel speed at 600m/s instead of the XM’s 550m/s. Second, its short reload is a quarter second slower. That’s it. The only reason I can think of to get this instead of the XM is if you got SC on triple sale and don’t already have the XM unlocked. Anyone who spends certs on this is kind of a tool in my book.
Parallax (1000)
Damage: 800
Mag: 5/25
Reload: 4s/6s
Speed: 650m/s
The Parallax is a slightly different version of the V10. The Parallax sports the fastest projectile velocity at 650m/s, making long-distance aiming easy. This speed is enough to cause a noticeable difference if you’re used to the XM already. Also, it hits slightly harder than the other Bolts, at 800 damage/shot. This still requires 2 body shots to kill though, so personally I don’t see the point of the extra damage. You will probably get something like 0.1% more kills on body shots than you would have with a 750 damage bolt rifle. Vanu weapons in general hit for an amount of damage that makes it hard to do over 200 without doing at least 250, which is the threshold where the 800 damage number helps over the 750 damage number.
Disadvantages of the Parallax include a notable longer reload time (short reload 4s, long reload 6s), which gives a slightly lower sustained rate of fire over the course of an engagement. Also, it has ever so slightly worse accuracy at extreme range than the other bolts (basically, the sights are slightly more off on this than on the other rifles).
Is it worth it? Probably. This one makes a lot more sense to buy than the V10 does, but if you’re buying with cert I say save it and stick with the XM. Those 900 certs can be better used elsewhere. The XM still kills in one headshot, which is the whole point of bolts.
Bolt-Action Scout
Ghost (250)
Damage: 750
Mag: 5/25
Reload: 3.15s/4.5s
Speed: 500m/s
The Ghost is a weird weapon. It has all the characteristics of a bolt action sniper rifle, but it has exclusively short-range scopes available. It’s extremely situational, and really only useful for Infiltrators that want to maintain a mildly sneaky presence while still sticking with their buddies in a base assault. As with all bolt-actions, you’ll kill in 2 body or one head shot, but the lack of an LR scope option means this is NOT suitable for counter-sniping. It excels at screwing with people from a vantage point in a bio lab or on the roof of an Amp station, but that’s about it.
Personally, I prefer a Scout Rifle for this role, but to each their own. This provides a rather interesting middle ground where you can still sort of do bolt action sniping if you want, but can also be slightly useful in an assault scenario. The cost of that is that you will never be anywhere near as good at either as someone with a rifle built for that role.
Semi-Auto Scout
Phantom (500)
Damage: 400-250
Mag: 10/50
Reload: 3.6s/4.6s
Speed: 500m/s
The Phantom is what the Spectre should have been, really. It’s an identical weapon, except it sports the full line of short-range sights. It’s a suitable introductory semi-auto Scout Rifle. The Phantom will three-shot any infantry at close to medium ranges, and will four-shot any infantry even at its maximum range.
Nyx (1000)
Damage: 334-200
Mag: 10/50
Reload: 2.32s/2.9s
Speed: 500m/s
The Nyx is a more up-close version of the Phantom. The Phantom hits undeniably harder than the Nyx does, but the Nyx does it with around half the reload time. Within its maximum damage range, both rifles will kill in 3 hits, although the Nyx loses this ability almost immediately beyond the 10m max damage limit, whereas the Phantom retains it into medium range. Supporting this closer-range ability, the Nyx has the option of taking a laser sight, which the Phantom cannot.
Full-Auto Scout
Artemis (1000)
Damage: 143
Mag: 20/100
Reload: 2.25s/3s
Speed: 500m/s
ROF: 652
This thing is amazing. If you want to play an assault infiltrator, here’s your answer. The Artemis sports the same bullet damage as almost every Vanu Carbine/LMG/AR, with a comparable rate of fire and a good selection of close-range sights. What sets it apart is that it has excellent medium-long range accuracy, and AMAZING recoil control, especially if you kit it with a Foregrip and Compensator. Honestly, I wish I could put this on my LA, as it compares favorably with all of the long-range Carbine an LMG options. Despite its accuracy, the number of shots you need to land make this a pretty crap sniper, although the hits can harass an enemy with a bolt action from actually being able to land a shot on you. It also suffers from a relatively short ammo pool for its rate of fire.
Overall recommendations:
--The stock VA39 sucks. Ditch it ASAP.
--The XM98 is a fantastic basic bolt-action, and is pretty inarguably the one to go for if you’re buying with certs. The V10 and Parallax are good, but ultimately unnecessary improvements. If you are going to get one of the two, which one is a personal choice. I have a slight personal bias toward the V10, but that's because I bought it before the Parallax was a thing.
--The choice between a semi-auto or full-auto scout is a personal one. I like the full auto better given its incredible recoil control, but your mileage may vary.